Sunday, March 29, 2009

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Essence Golden Cage Reborn (Artifact N / A)

Description: This device was developed by the twilight Lytek Nephtys in conjunction with, God of Exaltation.
His appearance is that of a cage of oricalco inscribed with runes and prayers in jade green. His aura transpite peace and tranquility to all those who hacerca. Nether
When placed inside the cage is closed by a complex mechanism cumpleto and starts running. Circles essence sparkling gold and green begin to revolve around the exalted, purified mota mota to the substance of his body.

Powers: This device has the ability to reverse the curse Netherstorm again becoming a Death Knight in Solar. The Abyssal may or may not consent to this change, but the truth is to be made. Furthermore, in the case of the Nether Lytek consider a danger, you may revoke his exaltation, killing at abyssal and releasing its essence (now Sun) to find a new host. Once the mechanism
starts, the Nether can not use any charm, and stained essence is blocked by guards powerful essence. Even if a Lord of Death throws the container for the Celestial Portion Olvido, this will have no effect on the abysmal, and that once inside the device, it breaks any connection between the essence and the Container.
The process is long and painful, requiring an hour for each pot that holds Nether. At the end of the process, dispose of Nether Resistance + Vigor to a DF equal to her permanent Essence. If you fail the roll, the Nether dies in the process but its essence has been cleared. However, seen from the power of the Malfeos, his soul enters the natural cycle of reincarnation rather than be thrown into oblivion. If the roll succeeds, the character suffers many aggravated health levels (non-absorbable) as double their permanent Essence (can not die in this case, only reach a maximum Disabled).
From then on the Abyssal Solar will become an all right. Resonance or possess no longer be tied to the Underworld. Will again be a being of creation for all purposes. At this time listen to the words of Sol Invictus on his head, which will give a new name (this time a real name). The new Solar loses two points of permanent Essence. Should immediately acquire half its charms (rounded up) for each solar equivalent skill. These new spells can overcome its current score of essence, but it had when it was abysmal (after this substance restrictions are normally applied to spells with the new score). Furthermore, punishment, lose the ability to use necromancy of any circle (at least that embodiment). However remember the spells and serve as a guardian of necromancy to others.
Another effect, invisible to all but Lytek, is that the new Solar will be free of the Great Curse. You no longer have or accumulate Macula Limit.

Cost: The cage requires a Home Stone NV5 Solar to operate. Other than that, it needs no expense as it uses the very essence of the Nether.

Friday, March 20, 2009

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Tygroc

Description: The Tygrocs are a race created by the twilight Ular Demos, in order to protect his dwelling from the barbarians of Kaos and wild parties.
This species was obtained by mixing genes with genes from hybroc tiger, resulting in a tiger with red scales and wings. Their wings have a range of 10 to 12 meters. When measured at 4 feet 2 and 2.50 meters high and 5 to 6 meters long from head to tail.
are carnivores and top predators in the jungles of the East. Often hide among the treetops and are able to follow his victim for hours before his attack, always in the moment where your goal is more helpless. Using its wings to fall at high speed from great heights, and taking its prey back to the sky in seconds. Usually, if they can not kill their prey quickly, dropped from great heights on a rocky field, in order to kill on impact.
They are usually solitary, and never move in herds of more than 3 or 4. Both males and females are fierce and ruthless in combat.

Attributes: Strength 10, Dexterity 4, Stamina 6, Charisma 2, Manipulation 1, Appearance 4, Perception 3, Intelligence 1, Wits 3

Skills: Athletics 2 (Lift +3), Awareness 4, Dodge 3, Fight 6, Presence 5 (Intimidation +5), Stealth 4, Survival 3 (Jungle +2)

Virtues: Compassion 1 , Conviction 3, Temperance 1, Value 4

Base Initiative:

7 Attack: Claws
: Speed \u200b\u200b8 Accuracy 11 Damage 12L Defense
10 Cadence 4 Teeth: 10 Damage Speed \u200b\u200b7 Accuracy Defense 18L N / A Cadence 2

Reserve to avoid: 7 Absorption 5L/10C (Thick Skin, 2L/4C)

Willpower: 5

Health Levels: -0 x2 / x2 -1 /-2x2 / -4 / Disabled

Essence: 1

Friday, March 13, 2009

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GLOSSARY OF SCALE

Height: is the vertical distance from a point of land on the sea level.

mean sea level (MSL): average height of the surface all stages of the tide over a period of 19 years. Is usually determined by readings taken at intervals of one hour.

level Bank (BN and BM): an object is relatively permanent natural or artificial, which has a fixed point set, whose elevation above or below an adopted datum is known or assumed. Example metal disk set in concrete, large rocks, no moving parts and fire hydrants and curbs or sidewalks.

Cota: is the vertical distance from a reference plane to a given point or object.

Datum: surface level which refers to the elevations, such as the level of the sea.

Level: used to determine the horizontal line in a plane.

Leveling: the process is called altimetry, which is followed for determining elevations of points points, or different elevation or vertical distance between points.

Contours: is the best method quantitatively represent and prominences, depressions and undulations of the ground surface. A contour is a closed line or contour connecting points of equal elevation.

ground yet: is the result of dividing the difference of the two end points, the horizontal distance between them, indicating the ratio in percentage.
path is used in roads, canals and floor to allow drainage of water runoff.

Planimetry: studies the procedures for determining the positions of projected points in
a horizontal plane, regardless of their elevations.

Altimetry: studies the slopes of a relief (up and down).

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Guardian Golems (Artifact Nv 1) Exalted World Forum

Description: These golems possess various forms, the most common of these is apparently statues of marble, granite or obsidian human or humanoid aspect. Plots were used by the First Age to protect your dwelling.
These golems used an innovative use of the substance inside the dwelling, through which they can operate indefinitely while they are inside it.
His loyalty is absolute to the / the carrier / s of the Home Stone. If someone does not have a Home Stone, but is synchronized to the Residence. The Golems not heed their orders, but neither attack.

Attributes: Strength 6, Dexterity 4, Stamina 6, Charisma 1, Manipulation 1, Appearance 1-4, Perception 3, Intelligence 2, Wits 3

Skills: Stamina 4, Martial Arts 2 (With Arms +3), Athletics 2 (Weight Lifting +2), Awareness 4, Dodge 3, Stealth 2, 4

Force Virtues: Not applicable.

Backgrounds: None.

Base Initiative: 7

Attack: Stone
Varas: Speed \u200b\u200b15 Accuracy 12 Damage Defence 13C 10 2

Cadence Reserve to avoid: 7 Absorption 9L/12C (hardness of rock, 6L/6C)

Willpower: 10 (0 against the carrier of the Home Stone)

Health Levels: -0 x2 / x2 -1 /-2x2 / -4 / Disabled

Essence: 1

Other Notes: often function as extras.
considers that a dwelling may have between 10 and 100 Golems Guardians on the same level. If you want to roll a d10 randomly determined for each level of the dwelling, the results sum multiplied by 10.
The Guardian Golems can not leave the area of \u200b\u200binfluence of Residence (this includes the entire domain, not only the physical area of \u200b\u200bstructure), if it turns off automatically.

Monday, March 9, 2009

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I finally decided to give a step further and create a forum on Exalted in which we can discuss the system, storytelling and other things concerning this game we love.

will also perform for Exalted games forum.

Link: http://mundoexaltedforum.foroactivo.net/

The hope!

Tuesday, March 3, 2009

Broken Capillaries Wikipedia

Sapphire Rune Power (Solar Circle spell)

Cost: [10 spots (inverted) or 20 spots] + cost of terrestrial or celestial spell
Objective: Surface

This spell works the same way that Esmeralda Power Rune, except for the following modifications:

• Each Rune Sapphire costs 10 motes, no 5, which are inverted Rune until dissipated. Runa
Sapphire
• Each may contain a Celestial Circle spell the same way as the previous version to the Earth.

• The Rune is dissipated by Countermagic Diamantina, but once released the spell dissipates it as any normal spell of his circle.

• The maximum amount of total Runic Power (Emerald & Sapphire) can not exceed the Sorcerer's Permanent Essence.

• The roll to invoke any wizard rune is not Celeste 5.

• The difficulty in identifying the contents spell: 3 for celestial sorcerers who possess the spell, 4 for celestial sorcerers do not have it, 5 for Wizards land, 6 for casters and 7 for the rest.

A sorcerer's election, may choose to imbue a spell land on the surface, in which case the cost is 20 spots (not invested) plus the normal cost of the spell. But in this case, you can choose a "trigger" to activate the spell, which must be simple, not elaborate. "When a redhead walked on" or "When you touch it with a sword" is valid, while "When you touch a mad woman" or "If someone is lying in his presence" are not.
Rune is considered to have basic auditory and visual capabilities of what happens around them (up to 10 meters) but can in no way think or recognize anything beyond the obvious (ie, having something that requires specific skills). A human can recognize a horse, but not a fatal one exalted. When using keywords alone can understand and recognize as true what is said in the same language as the sorcerer said at the time of invocation.
Rune surface is 5 cm2 and mote it takes the original spell.
always use all the attributes of the wizard when creating the Rune. Runes
These do not count toward the maximum of Runes of Power that may be sleeping at the same time, and that magic is sustained regardless of the caster. For this reason, they can last centuries after its creator has died.

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Esmeralda Power Rune (Hechizo del Círculo Celeste)

Cost: 5 motes (reversed) + cost of land spell
Objective: Surface

The magician performs a ritual that extends along from dawn to dusk. First clean the surface where you place the rune flawlessly. Once that is done you must use specially prepared dyes with exotic plants Elemental Pole of Wood Resources (4 in the East, 5 elsewhere), and start drawing the arcane symbol on the surface. Rune occupies 1 cm2 per pot it takes the spell it contains. Once the command finishes, spends 5 spots (which will remain invested until you release the spell of the rune) and begins to imbue it with magic. At this time should you spend the motes of essence spell that attempt to store the rune (but without spending the points of Will), which are not reversed.
From that moment, and as long as the symbol is kept intact and without damage, the caster can activate a rune gently pressing and spending a wad of essence (or 1 point if it is a mortal Will no reserve) to release the spell content. The same is released in the same turn that the rune is active, speed-initiative wizard (this will be his only action for the turn, as if an invocation of normal spells with the only difference that the spell has no possibility of failure if it distracts the wizard). Once energy is released, there are no traces on the surface of the symbol.

Some considerations: • Only

Land can be stored spells that have a normal invocation time or instantaneous (as Countermagic), no rituals or spells extended invocation. Nor can the effect of those spells Rune requiring that all or part of the substance used in its invocation is reversed.

• If the rune is Countermagic Sapphire target, it dissipates immediately, without causing any damage to the surface on which it is registered. No However, once it releases, the spell is still Terrestrial dissipation effects magic.

• A wizard can have as many runes of power while sleeping as his Permanent Essence.

• There is no limit to the amount of Runic Power can have the same object, animal or person, provided you have enough space.

· The runes can be placed on any surface, which should not be flat or straight, but if partner. Can not be placed on other devices on other runes of power or changing and unstable surfaces (such as water or sand). Some examples are: swords, armor, shields, the skin (tattoo) a door, etc..

• A sorcerer may designate, upon invocation, to another person so you can activate the power of the Rune, although this does not have the charm Earth Wizardry. But in that case, the pitcher must make an Intelligence + Occult roll to DF 3 to cast the spell correctly. If it fails, the rune magic dissipates as if he had failed a circulation of concentration. If it fails, the spell suffers the same fate as if it had failed to roll concentration.

• If the spell has several options in their activation must be selected when recording the Rune (then not be changed). Therefore, if the cost of the spell is variable, must spend all the bits of nature that requires a pre-set the spell to be stored.

• If the spell requires the caster to make a roll, this is done with the attributes and skills of the current pitcher, but with the Essence, Will and Virtues of the original wizard when recording the Rune.

• Each Rune retains a shape and size according to the spell it contains, so someone who sees it can make an Intelligence + Occult roll to try to identify the spell. If the observer is a wizard and has the spell in question, the City is 3. If you are a magician, but the spell has no content, the DF is 4. If you are a caster, the DF is 5. For everyone else the City is 6. The information will depend on the number of successes based on the difficulty.

• If the wizard dies, all the Runes of Power that are still sleeping automatically dissipate, so harmless.