Tuesday, November 10, 2009

Cervical Erosion Low-grade

Scroll of Dragon-Blooded Errata and Revised

White Wolf became the batteries and pulled in so far of the week a lot of errors.

First, the Scroll of Errata, a book that has all the official errata 2nd edition to today's date:

http://www.mediafire.com/?z2gtmm33lrt

Second, Dragon-Blooded Revised, a complete review of all the Charms of Dragon-Blooded book 2nd edition:

http://wiki.white-wolf.com/exalted/index.php?title=Answers12

Friday, October 16, 2009

How Do You Clean White Leather

Millikan, the unit of electrical charge

1:

Symmer The hypothesis says that electricity "too tenuous supports two fluids: one positive or vitreous, and the other negative or resinous, antagonistic, properties neutralize the combined. "Clearly, this guy is referring to the positive and negative charge of electricity, which as you said has antagonistic properties. It also says that when combined are neutralized, and indeed the positive charge is attracted to the negative and as another positive repels. The same goes for the refusal.

says the vitreous and resinous parts due to an experiment whereby he learned all the loads of electricity. It was a rod was loaded vidreo electrically (positive) when rubbed with a silk cloth. Instead of sealing bar or a piece of amber, when rubbed with a woolen cloth, is charged in opposite (negative).


2:

The discharge tube Thomson works in a way that managed to deflect the cathode rays. Extracted the maximum amount of gas from a cathode ray tube. Thus inside a huge void that would affect the cathode rays deflected by the electric and magnetic fields. Without the gas would not conduct electricity.

also found that the rays consisted of negatively charged corpuscles jets, possibly electrons. The deviations mentioned by formulas were reproduced very well if the burden of these particles was huge and its mass much lighter than the lightest atom, the hydrogen.


3:

The Thomson model of atom was well. said it was a cake. The atom is composed of electrons (negatively charged) in a positive atom. It was not a viable model for further investigations because this way it was an unstable atom and all matter would have disappeared shortly after being created.


4:

Albert Michelson became famous because it showed that the ether did not exist and that the speed of light in a vacuum was constant, which served as support for the theory of relativity of Einstein. The ether is a hypothetical substance thought to be extremely light that filled all the empty spaces as the fluid. About their existence does not know what to say because there are many hypotheses.


5:

In Bohr model is the explanation of how the electrons circling the nucleus. X-rays ionized the oil droplets, and electrified X-rays to a specific number of molecules of oil and drop all of it acquired an electric charge multiple of the electron charge. All blood subjected to an electric field, were attracted by the positive electrode and repelled by the negative, because experienced a force proportional to the electric field strength multiplied by the electric charge.


6:

Millikan's experiment was to calculate the load that had an electron.

The experiment consisted of a spray to spray a layer of oil drops, which fell in the upper layer that had been placed. Some of them fell through a hole that was located in the center of the layer was the bottom layer and thus could determine the speed while falling. When the drops between the two layers were used with X-rays that have negatively charged droplets and the tension between the two plates with X-rays that the rate increase has of the drops fell. He also noted that at greatly increase the tension, the drops began to climb back into the top plate and verified that the field strength is applied will be the same as the strength of the applied fields, such as Millikan knew the mass drop, the acceleration of gravity and the applied electric field was found that the charges of the drops were different from each other.



7:

The photoelectric effect is the emission of electrons having the material when illuminated with electromagnetic radiation.

An example would be the incandescent lamp.



8:

I think it's very interesting that scientists spend time in other countries, because it serves to expand the knowledge they have acquired, they can compare their investigations because they may contain errors, and to have more materials on draw conclusions that it is easier to solve.



9:

I think it's very positive read popular science books, because apart from learning more and better documented on the topics that interest you and discover it's good because if you really like science or not.



10:
My model is a plate of salad because you can see the food is easily formed by electrons as they are repelling.

Sunday, September 20, 2009

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OF ARCHIMEDES TO EINSTEIN

Just by reading the brief introduction provided by this book, I can not express exactly who owes his title. I have clear that Archimedes was a Greek mathematician, physicist, engineer, inventor and astronomer. Although few details of his life, is considered one of the leading scientists in classical antiquity, and Einstein was a German-born physicist, later naturalized Swiss. Is the scientist best known and considered the most important twentieth century.
This title has been taken to a evolutionary view of physics in which it moves from the first rational responses to the nature in antiquity (Archimedes) to the development of modern physics (Einstein). It emphasizes the relationship of a scientist to another and in the historical process leading to each major input.
Then comes the subtitle, "the ten most beautiful experiments in physics." This subtitle is because a survey was conducted among more than two hundred renowned world experts on the experiments, with fewer material resources, have managed to unite beauty and intelligence.
This book consists of a thread driver that draws the reader and makes him see otherwise these experiments, so it produces a need for further reading, and continue to discover more, to make the reader feel himself a curiosity for trying to create, invent, and of course try one of these inventions.
is important to know the history of science because thanks to her, we could evolve in different ways.
Of all the different experiments shown in the list I have no clear idea either, although it is true that the decomposition of sunlight through a prism and had heard one time or another, or for example Archimedes Einstein, Darwin, Newton these scientists if they had ever mentioned.
The picture looks as if Einstein enjoyed the experiments, like child's play, that he personally loves and enjoys the image them. Einstein enjoyed the invention of the bathtub, because of the various developments that currently we have suffered we can enjoy a swim.
Manuel Lozano Leyva: His three great passions in life are physical, horses and writing. It is now one of the leading nuclear physicists of our country. Represents Spain in the European Committee for Nuclear Physics and author of more than seventy publications on the subject. Since 1994 Professor of Physics Atomic, Molecular and Nuclear Physics at the University of Seville.

Friday, September 18, 2009

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OF ARCHIMEDES TO EINSTEIN

not know exactly what should be the title of this book but I am very curious what will they find on the following pages. The subtitle "The ten most beautiful experiments in physics" is due to a survey by the magazine Physics World popularly viewed in the U.S.. The survey was the idea of \u200b\u200ba science historian Robert Crease. This gave a lot of talk and inciting to discuss the results of the experiments.
The book's author, Manuel Lozano Leyva, seeing the results he thought I should write a book to explain each and every one of the most beautiful experiments in science but in an entertaining and suitable for parents. In my opinion a very good idea that students can enjoy a book while they study at school, help us to understand both. I also believe it is important to have a little culture on the history of science, simply to understand something as "simple" like gravity, which is in our day to day and we can not occur.
I before reading the book, I know the experiment that appears on the cover of the book, Archimedes' principle or colloquially called "Tub spout," I also know the principle of Newton's gravity or "apple." I know very few scientists and I hope through this book to know more.
Now I would like to refer to the biography of the author and we have
this book because of him, Manuel Lozano Leyva . He is a nuclear physicist, is professor of Atomic, Molecular and Nuclear Physics at the University of Seville. Besides this is the representative of Spain in the European Committee for Nuclear Physics.
In this website you will find the relevant explanations 10 most beautiful experiments in science.
also, and it ends on this website you have a video on Archimedean referenced in the book cover.

Many thanks.

Tuesday, September 15, 2009

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From Archimedes to Einstein

The title of this book is because scientists have been known over time.
The subtitle: "The ten most beautiful experiments in physics" is that in 2002 a survey was conducted and these were the ten most votes.
I think this book is going to help much with this subject and thanks to the experiments we can understand better the problems that can happen, we know and discover the many scientists who had hitherto not known, yet we learn so we can have fun.
The illustration shows a bathing einstein and I imagine that the author chose this illustration honoring the principle of Archimedes: Archimedes' principle states that a body immersed in a fluid experiences a vertical and upward thrust equal to the weight of fluid evacuated ".
The author of this book: Manuel Lozano Leyva, is today one of the leading nuclear physicists of our country. Since 1994 Professor of Physics Atomic, Molecular and Nuclear Physics at the University of Seville where he currently resides.
In this video you can see Archimedes' principle:
http://www.youtube.com/watch?v=DhIvqcOtwm4&feature=fvw

Thursday, July 23, 2009

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The hundredfold Facets of Enlightenment: Charms

Well asked permission to author of this document to put a link here.
I have used the Solar Charms of this book, and are very useful. It Charms to find all types of exalted (including Infernals).

Author: Plague of Hats

Link:
http://www.mediafire.com/?sharekey=aae7d397a90dab0ad5a101cf914073b4b71d5e3f1d85d885

Tuesday, May 12, 2009

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Sheet Compendium of Doom (Earth Spell)

Contributed by: Argonot

Cost: 15 m
Aim: Weapon Called

The caster molds a melee weapon made from its own essence, which is not designed to tear flesh, but the vital essence the opponent.
The weapon plot is an expression of the spirit and personality of the wizard, so you can have any shape, color or pattern in its composition (as the essence of witch increases, the shape of the weapon tends to vary) is pseudo-immaterial and may pass without any material worldly problems, so can not be blocked or stopped by anything that is not made of magic or a magic material.
When hit, the weapon does damage equal to Strength + Essence of the sorcerer. If at least one health status is inflicted, the gun automatically remove the target number of bits of essentially equal to Manipulation + Occult him that this brandishing the gun, scattering the essence in the air of a visible and painful for the victim.
addition, the pain caused by damage to the inner essence inflict a penalty of -1 each time you damage the target, and may be increased to a maximum number of penalties equal to the sorcerer's permanent Essence. These penalties last for a scene.
The use of this weapon against death is particularly traumatic (doubles the penalties) and if they survive, they usually leave some kind of consequence or damage for life (depending on the narrator).
Conviction Leaf lasts for a scene.

Friday, May 8, 2009

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Corps Silent Twilight (Terrestrial Circle spell)

Contributed by: Argonot

Cost: 15 m
Objective: The Sorcerer

After a ritual of an hour, where it enters deep connection to his own being, the sorcerer casts a light body made of its very essence, which acts as a vehicle of his mind with which you can move your consciousness over long distances.
The "light body" takes on a form prescribed by the will of the caster (no more than 2veces the complexion of the caller, usually an expression of "I" of the sorcerer, reflecting elements of their own essence), the composition is completely Intangible therefore not can be seen or affected by any worldly object or entity. In contrast, the "light body" can be seen and touched by spirits dematerialized by spells that affect the world heritage, and other barriers of magical.
When the wizard's consciousness is within the "body of light", this can not affect the material world (or immaterial) and can not make any kind of spell or enchantment, but will activate the senses of sight and hearing (you can see and hear other immaterial beings), as well as all their knowledge and skills (his voice can only be heard by the world's population or immaterial beings with spells of intangible assets perception).
The "light body" absorption base is like the sorcerer's health standards of this. Any kind of "physical" extreme must be done with a set of Wits + Occult. While the sorcerer
regret is within the "body of light", your body goes into a coma and may be victim of any aggression if not sure protect it well. The sorcerer in the "body of light" will not have any physical need for food, tired or sleepy.
The "light body" as a vehicle has a range of Essence x100 km and travels at a speed floating Essence x10 km / h.
The wizard could stay this way for a number of days equal to their essence, if this period ends, the sorcerer's consciousness is transported immediately to your body. If the sorcerer's body becomes destroyed while not in it, will be painfully caught in the "body of light" (until you find a new body and breaks into the ...) and although it would release the full extent of the impairment would retain all the other features of this state.
The caller can end this spell at will, making his return to his body consciousness immediately.

Monday, May 4, 2009

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Hidden Hero Ring (Artifact Nv 3)

Contributed by: Erithiel

Description: The ring was created during the time of the usurpation by one week he discovered the way in which the Dragon-Blooded gave them.
The ring is made of metal and oricalco star and has the symbol of the Maiden of Secrets engraved on it.
Then, during the time of the Shogunate, several copies were forged, both by the Dragon-Blooded now wary of his former co-conspirators, for those wishing to evade Siderales control of the skies for some time.
version incorporates the Jade Dragon-Blooded yellow or blue instead of oricalco. The version of the Sidereal is star made entirely of metal, although some also have adamantium.

Powers: When the ring is worn, it blocks the user's connection with the Loom of Fate. The future of the character can not be guessed in any way, nor can be the target of Sidereal Astrology. In addition, Sidereal charms can not take or give points to Will (even indirectly, such as compulsions), or affect a compulsion effect than subtracting dice, nor transport it to another place.
A Sidereal that uses this ring loses access to astrology, and its glittering destinations expire. Even Fate Arcanum that protects your identity vanishes while Sidereal uses the ring.

Cost: investment of 8 bits of essence.

Sunday, March 29, 2009

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Essence Golden Cage Reborn (Artifact N / A)

Description: This device was developed by the twilight Lytek Nephtys in conjunction with, God of Exaltation.
His appearance is that of a cage of oricalco inscribed with runes and prayers in jade green. His aura transpite peace and tranquility to all those who hacerca. Nether
When placed inside the cage is closed by a complex mechanism cumpleto and starts running. Circles essence sparkling gold and green begin to revolve around the exalted, purified mota mota to the substance of his body.

Powers: This device has the ability to reverse the curse Netherstorm again becoming a Death Knight in Solar. The Abyssal may or may not consent to this change, but the truth is to be made. Furthermore, in the case of the Nether Lytek consider a danger, you may revoke his exaltation, killing at abyssal and releasing its essence (now Sun) to find a new host. Once the mechanism
starts, the Nether can not use any charm, and stained essence is blocked by guards powerful essence. Even if a Lord of Death throws the container for the Celestial Portion Olvido, this will have no effect on the abysmal, and that once inside the device, it breaks any connection between the essence and the Container.
The process is long and painful, requiring an hour for each pot that holds Nether. At the end of the process, dispose of Nether Resistance + Vigor to a DF equal to her permanent Essence. If you fail the roll, the Nether dies in the process but its essence has been cleared. However, seen from the power of the Malfeos, his soul enters the natural cycle of reincarnation rather than be thrown into oblivion. If the roll succeeds, the character suffers many aggravated health levels (non-absorbable) as double their permanent Essence (can not die in this case, only reach a maximum Disabled).
From then on the Abyssal Solar will become an all right. Resonance or possess no longer be tied to the Underworld. Will again be a being of creation for all purposes. At this time listen to the words of Sol Invictus on his head, which will give a new name (this time a real name). The new Solar loses two points of permanent Essence. Should immediately acquire half its charms (rounded up) for each solar equivalent skill. These new spells can overcome its current score of essence, but it had when it was abysmal (after this substance restrictions are normally applied to spells with the new score). Furthermore, punishment, lose the ability to use necromancy of any circle (at least that embodiment). However remember the spells and serve as a guardian of necromancy to others.
Another effect, invisible to all but Lytek, is that the new Solar will be free of the Great Curse. You no longer have or accumulate Macula Limit.

Cost: The cage requires a Home Stone NV5 Solar to operate. Other than that, it needs no expense as it uses the very essence of the Nether.

Friday, March 20, 2009

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Tygroc

Description: The Tygrocs are a race created by the twilight Ular Demos, in order to protect his dwelling from the barbarians of Kaos and wild parties.
This species was obtained by mixing genes with genes from hybroc tiger, resulting in a tiger with red scales and wings. Their wings have a range of 10 to 12 meters. When measured at 4 feet 2 and 2.50 meters high and 5 to 6 meters long from head to tail.
are carnivores and top predators in the jungles of the East. Often hide among the treetops and are able to follow his victim for hours before his attack, always in the moment where your goal is more helpless. Using its wings to fall at high speed from great heights, and taking its prey back to the sky in seconds. Usually, if they can not kill their prey quickly, dropped from great heights on a rocky field, in order to kill on impact.
They are usually solitary, and never move in herds of more than 3 or 4. Both males and females are fierce and ruthless in combat.

Attributes: Strength 10, Dexterity 4, Stamina 6, Charisma 2, Manipulation 1, Appearance 4, Perception 3, Intelligence 1, Wits 3

Skills: Athletics 2 (Lift +3), Awareness 4, Dodge 3, Fight 6, Presence 5 (Intimidation +5), Stealth 4, Survival 3 (Jungle +2)

Virtues: Compassion 1 , Conviction 3, Temperance 1, Value 4

Base Initiative:

7 Attack: Claws
: Speed \u200b\u200b8 Accuracy 11 Damage 12L Defense
10 Cadence 4 Teeth: 10 Damage Speed \u200b\u200b7 Accuracy Defense 18L N / A Cadence 2

Reserve to avoid: 7 Absorption 5L/10C (Thick Skin, 2L/4C)

Willpower: 5

Health Levels: -0 x2 / x2 -1 /-2x2 / -4 / Disabled

Essence: 1

Friday, March 13, 2009

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GLOSSARY OF SCALE

Height: is the vertical distance from a point of land on the sea level.

mean sea level (MSL): average height of the surface all stages of the tide over a period of 19 years. Is usually determined by readings taken at intervals of one hour.

level Bank (BN and BM): an object is relatively permanent natural or artificial, which has a fixed point set, whose elevation above or below an adopted datum is known or assumed. Example metal disk set in concrete, large rocks, no moving parts and fire hydrants and curbs or sidewalks.

Cota: is the vertical distance from a reference plane to a given point or object.

Datum: surface level which refers to the elevations, such as the level of the sea.

Level: used to determine the horizontal line in a plane.

Leveling: the process is called altimetry, which is followed for determining elevations of points points, or different elevation or vertical distance between points.

Contours: is the best method quantitatively represent and prominences, depressions and undulations of the ground surface. A contour is a closed line or contour connecting points of equal elevation.

ground yet: is the result of dividing the difference of the two end points, the horizontal distance between them, indicating the ratio in percentage.
path is used in roads, canals and floor to allow drainage of water runoff.

Planimetry: studies the procedures for determining the positions of projected points in
a horizontal plane, regardless of their elevations.

Altimetry: studies the slopes of a relief (up and down).

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Guardian Golems (Artifact Nv 1) Exalted World Forum

Description: These golems possess various forms, the most common of these is apparently statues of marble, granite or obsidian human or humanoid aspect. Plots were used by the First Age to protect your dwelling.
These golems used an innovative use of the substance inside the dwelling, through which they can operate indefinitely while they are inside it.
His loyalty is absolute to the / the carrier / s of the Home Stone. If someone does not have a Home Stone, but is synchronized to the Residence. The Golems not heed their orders, but neither attack.

Attributes: Strength 6, Dexterity 4, Stamina 6, Charisma 1, Manipulation 1, Appearance 1-4, Perception 3, Intelligence 2, Wits 3

Skills: Stamina 4, Martial Arts 2 (With Arms +3), Athletics 2 (Weight Lifting +2), Awareness 4, Dodge 3, Stealth 2, 4

Force Virtues: Not applicable.

Backgrounds: None.

Base Initiative: 7

Attack: Stone
Varas: Speed \u200b\u200b15 Accuracy 12 Damage Defence 13C 10 2

Cadence Reserve to avoid: 7 Absorption 9L/12C (hardness of rock, 6L/6C)

Willpower: 10 (0 against the carrier of the Home Stone)

Health Levels: -0 x2 / x2 -1 /-2x2 / -4 / Disabled

Essence: 1

Other Notes: often function as extras.
considers that a dwelling may have between 10 and 100 Golems Guardians on the same level. If you want to roll a d10 randomly determined for each level of the dwelling, the results sum multiplied by 10.
The Guardian Golems can not leave the area of \u200b\u200binfluence of Residence (this includes the entire domain, not only the physical area of \u200b\u200bstructure), if it turns off automatically.

Monday, March 9, 2009

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I finally decided to give a step further and create a forum on Exalted in which we can discuss the system, storytelling and other things concerning this game we love.

will also perform for Exalted games forum.

Link: http://mundoexaltedforum.foroactivo.net/

The hope!

Tuesday, March 3, 2009

Broken Capillaries Wikipedia

Sapphire Rune Power (Solar Circle spell)

Cost: [10 spots (inverted) or 20 spots] + cost of terrestrial or celestial spell
Objective: Surface

This spell works the same way that Esmeralda Power Rune, except for the following modifications:

• Each Rune Sapphire costs 10 motes, no 5, which are inverted Rune until dissipated. Runa
Sapphire
• Each may contain a Celestial Circle spell the same way as the previous version to the Earth.

• The Rune is dissipated by Countermagic Diamantina, but once released the spell dissipates it as any normal spell of his circle.

• The maximum amount of total Runic Power (Emerald & Sapphire) can not exceed the Sorcerer's Permanent Essence.

• The roll to invoke any wizard rune is not Celeste 5.

• The difficulty in identifying the contents spell: 3 for celestial sorcerers who possess the spell, 4 for celestial sorcerers do not have it, 5 for Wizards land, 6 for casters and 7 for the rest.

A sorcerer's election, may choose to imbue a spell land on the surface, in which case the cost is 20 spots (not invested) plus the normal cost of the spell. But in this case, you can choose a "trigger" to activate the spell, which must be simple, not elaborate. "When a redhead walked on" or "When you touch it with a sword" is valid, while "When you touch a mad woman" or "If someone is lying in his presence" are not.
Rune is considered to have basic auditory and visual capabilities of what happens around them (up to 10 meters) but can in no way think or recognize anything beyond the obvious (ie, having something that requires specific skills). A human can recognize a horse, but not a fatal one exalted. When using keywords alone can understand and recognize as true what is said in the same language as the sorcerer said at the time of invocation.
Rune surface is 5 cm2 and mote it takes the original spell.
always use all the attributes of the wizard when creating the Rune. Runes
These do not count toward the maximum of Runes of Power that may be sleeping at the same time, and that magic is sustained regardless of the caster. For this reason, they can last centuries after its creator has died.

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Esmeralda Power Rune (Hechizo del Círculo Celeste)

Cost: 5 motes (reversed) + cost of land spell
Objective: Surface

The magician performs a ritual that extends along from dawn to dusk. First clean the surface where you place the rune flawlessly. Once that is done you must use specially prepared dyes with exotic plants Elemental Pole of Wood Resources (4 in the East, 5 elsewhere), and start drawing the arcane symbol on the surface. Rune occupies 1 cm2 per pot it takes the spell it contains. Once the command finishes, spends 5 spots (which will remain invested until you release the spell of the rune) and begins to imbue it with magic. At this time should you spend the motes of essence spell that attempt to store the rune (but without spending the points of Will), which are not reversed.
From that moment, and as long as the symbol is kept intact and without damage, the caster can activate a rune gently pressing and spending a wad of essence (or 1 point if it is a mortal Will no reserve) to release the spell content. The same is released in the same turn that the rune is active, speed-initiative wizard (this will be his only action for the turn, as if an invocation of normal spells with the only difference that the spell has no possibility of failure if it distracts the wizard). Once energy is released, there are no traces on the surface of the symbol.

Some considerations: • Only

Land can be stored spells that have a normal invocation time or instantaneous (as Countermagic), no rituals or spells extended invocation. Nor can the effect of those spells Rune requiring that all or part of the substance used in its invocation is reversed.

• If the rune is Countermagic Sapphire target, it dissipates immediately, without causing any damage to the surface on which it is registered. No However, once it releases, the spell is still Terrestrial dissipation effects magic.

• A wizard can have as many runes of power while sleeping as his Permanent Essence.

• There is no limit to the amount of Runic Power can have the same object, animal or person, provided you have enough space.

· The runes can be placed on any surface, which should not be flat or straight, but if partner. Can not be placed on other devices on other runes of power or changing and unstable surfaces (such as water or sand). Some examples are: swords, armor, shields, the skin (tattoo) a door, etc..

• A sorcerer may designate, upon invocation, to another person so you can activate the power of the Rune, although this does not have the charm Earth Wizardry. But in that case, the pitcher must make an Intelligence + Occult roll to DF 3 to cast the spell correctly. If it fails, the rune magic dissipates as if he had failed a circulation of concentration. If it fails, the spell suffers the same fate as if it had failed to roll concentration.

• If the spell has several options in their activation must be selected when recording the Rune (then not be changed). Therefore, if the cost of the spell is variable, must spend all the bits of nature that requires a pre-set the spell to be stored.

• If the spell requires the caster to make a roll, this is done with the attributes and skills of the current pitcher, but with the Essence, Will and Virtues of the original wizard when recording the Rune.

• Each Rune retains a shape and size according to the spell it contains, so someone who sees it can make an Intelligence + Occult roll to try to identify the spell. If the observer is a wizard and has the spell in question, the City is 3. If you are a magician, but the spell has no content, the DF is 4. If you are a caster, the DF is 5. For everyone else the City is 6. The information will depend on the number of successes based on the difficulty.

• If the wizard dies, all the Runes of Power that are still sleeping automatically dissipate, so harmless.

Saturday, February 28, 2009

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Khaenna, Guardiana de las Dieciséis Llaves (Demonio del 3er Círculo)

Cecelyne Thirteenth soul, The Endless Desert

Description: Khaenna Cecelyne emphasizes the role of point of contact between the Creation and Malfa. It's her, and she alone, who has control over the 16 gates that connect Cecelyne to the deserts of the South. And it is she who must respond to those who dare to come from the Creation Malfa.
Only in very rare occasions has invoked the Creation and all of them was either to reveal the location of the 13 gates that connect the Creation and Malfa, or to transport the sorcerer and his circle in the City Demonic. Sometimes it has been invoked to obtain control over the creatures of the desert or to build a work amid the sand, but you have been even more scarce.
Those who try to enter Malfa through endless desert, and have not paid proper respect to Khaenna end up dead at night, when countless scorpions and snakes pounce on them. Khaenna
often takes the form of a beautiful woman, no more than 18 years. His hair is the color of the desert of the South under the twilight. Yehenna always leads to a halberd made of vitriol and Cecelyne silver sand, with him everywhere. It is said that she keeps the power to open portals.

Nature: bully

Virtues: Compassion 1 , Conviction 4, Temperance 2, Valor 4

Powers Example:

Infernal Portal Opening: Khaenna can open a portal from any Creation instead of directly to the endless desert, just a 5-day trip Demon City. This site is temporary and only lasts a few seconds, but long enough to pass a unit of Magnitude 9 for him. It is impossible to sneak by the Infernal Portal, since only those authorized by Khaenna (or the wizard who controls it) can pass through. This can not be used in a dwelling or estate except that Khaenna (or sorcerer that controls it) is in tune with it. In addition, the portal can not be created in Malfa to go to Creation. Those who have entered must find another way, for example, one of the 16 gates that guard Khaenna.

Summon Creatures of the Desert: Khaenna can invoke all associated with the desert creatures (scorpions, snakes, etc..) to fight for it. All animals are at a distance of 15 km must go as soon as possible. Family and sentient animals are immune to this effect. Shaping

Arena: Khaenna has the ability to model the sand at will, using the power of his words. You can alter up to 10 cubic miles of sand a day in this way. Which can become what you want Khaenna: glass towers, cliffs, walls, buildings, etc. However, can not transform the sand into a foreign element to it (for example, metal, wood or meat). If you want to create something complex, the volume becomes only 10 cubic meters day. In this way could, for example, creating a very fine palace and decorated, impeccable architecture, a series of highly resistant glass armor. Finally, if you want something capable of incredible feats, such as glass golems or vehicle, the volume is 10 cubic centimeters per day.

Willpower: 9

Essence: 9

resistance Invocation 2

Other Notes: Yehenna is actually a demon of the 2nd Circle, the guardian of Khaenna soul. For this reason, if Khaenna is defeated, return to his bill immediately Malfa. If necessary, the weapon can attack itself, albeit limited and using their own attributes (the soul has been molded together with vitriol and sand to serve as an artifact rather than a rational). There is no recorded case in which a sorcerer has managed to invoke Yehenna Khaenna separately, either real or just a failure for lack of knowledge of the existence of the devil.

Tuesday, February 24, 2009

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Motivaciones e Intimidades

This rule is used to replace 2nd Edition Nataralezas. I altered the rules a bit to fit better 1st.

Motivation: Motivation
is a short sentence that sums you main objectives of a character. The motives of the extremists can not be mundane, it is something inherent in the nature of pursuing goals Chosen epic. Complete a

Motivation:
The motivations are long-term goals that move the actions of a character. Completing this goal is something so powerful that it allows a character to spend experience points to increase their Permanent Essence without meditating for months.
However, the Narrator can veto it if it considers that the motivation was not epic enough, or is obtained very easily or very quickly.
After this, the player must select a new motivation, at no cost experience. In most cases it is something related to the above reasons, but the characters sometimes make radical changes in their way.

Change Motivation:
characters generally gain a new motivation after completing the above, however, time and experience can bring a character to realize that their motivation is wrong or defective. Change
motivation is an alteration of great impact to the character's life. It should never be casual, and should happen very infrequently. The change is so radical that it must spend 2 points of experience to carry it out. Storytellers are free motivation to veto changes they deem unfair or very fast.
In the case of a character who decides to start the game with a little motivation epic, the player can choose a larger (but not change it completely) free of charge to experience the first time you do. Lost

Willpower using Motivation:
Each time a character spends an entire scene performing an action that brings him closer to fulfilling their motivation, retrieves a point of temporary Willpower. Oppose

as Factor:
Whenever someone tries to convince a person to act against their motivation suffers a +3 to DF all social actions to do so.
Conversely, if someone wants to manipulate the character using your motivation, you get a -3 to the City, all social actions.


Intimacies:
Characters can have things in life which are loyal, and yet not part of their motivation. These are called secondary motivations Intimacies.
The Intimacies take the form of nouns (a person, idea, place, etc.) In which the character feels invested.
A character can have a maximum number equal to their intimacies Compassion + Will, even if the surpluses do not disappear automatically.
Instead, the Narrator can remove the intimacy that creates less important at the end of a story. If you have more than one extra privacy, they will be losing one. In no case should miss more than one intimacy history.

Effect of Intimacies:
intimacies Will not give the character or essence, but are a way of marking what it tries to protect, making it more difficult to manipulate a character to act against their intimacies, but easier manipulation through them.
If someone tries to convince the character to act against one of his intimates, receives a +1 to the City of all social rolls to do so.
By contrast, someone tries to manipulate a character through one of his intimacy, has a -1 to the City of all social rolls for it. Win

Intimacies:
A character starts the game with as much privacy as his Compassion (or if desired, less).
For the cost of 3 free points, you can choose to Compassion + Will of intimacy.
During the game, the character must take the time to tie your heart to something. The intention to protect some may swear in a moment, but it takes work and time to assimilate it into the very nature of the character. A character can perform an action scene for each idea you want to make privacy. Maybe someone persuades, or just the character feels and thinks. Whatever the case, the character must spend many scenes as his conviction to transform an idea into an intimacy. Losing

Intimacies:
Characters can spend a scene rejecting the idea that gave birth to their privacy. Whether you try to convince him, or that the character you want to leave. It takes so many scenes like Conviction to reject intimacy. If the character too much force opposing the idea, it can become an intimacy directly opposed to the previous one: hatred instead of love, patriotism rather than rebellion, etc.

Thursday, February 19, 2009

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Zoroastro, Aquel que Escribe en el Libro (Demonio del 3er Círculo)

Fourth Cecelyne soul, The Endless Desert

Description: Zoroaster appears as a man covered by a grayish brown coat, which obscures any of its physical features. He always carries a big book with red leather, chained to his arm. Zoroaster alone can open the book without risking certain death.
Years after the War ended Yozis Primordial and were jailed, a plot discovered and named Brigida designed the principles of witchcraft. This came to the ears of Cecelyne, which, eager to expand their boundaries even further, he saw in witchcraft of the exalted a vital component of his plan. For this purpose recreational fourth soul, and entrusted the task of recording in the book each and every one of the charms of Creation. Over time, Zoroaster did not just register a sufficient number of spells, but also the ability to use them. Nobody knows for sure how it works but Zoroaster and his book has a special connection, perhaps even both are Zoroaster. Each time a new spell is placed in the book, the devil gets the ability to launch at will.
The times it has been invoked is to educate the wizards in the arts of sorcery, and who can teach any circle and any spell (not can teach spells that are beyond the normal capacity of the sorcerer). The price is quite reasonable: spells that are not already in his book.
is said that when a wizard has created a new spell and walk through the desert of the South during calibration, this can be so powerful as to attract Zoroaster from Malfa. The devil can only remain in the building until the end of calibration, at which desvanese and returns to Malfa. For this reason, the witches of the South tend to avoid wandering in the desert during calibration.

Nature: Sage

Virtues: Compassion 2, Conviction 4, Temperance 5, Value 3

Powers Example:

Sorcerer Supreme Speed: Zoroaster is undoubtedly the most powerful demon sorcerer. As such, you can cast spells of the 3 circles in one turn (except requiring preparation ritual, in which case it requires time set by the spell.) Your only limitation is the inability to summon demons, although they can use spells to banish demons to send back to Malfa.

Cecelyne Channel's Will: Zoroaster draws the infinite will of the Demon Princess, so all spells will cost one point less Willpower: 0 for Land, 1 to Celestial and 2 for solar. In addition, it retrieves the items used in sorcery Will the rate of one per hour. Materializing

Arcane Lore: When the demon is invoked and reach an agreement (or if it forces him to do so) can grant spells you know, which manifest themselves before him in the form of books and scrolls (assuming in Old Kingdom). Thus can deliver 15 points of spells: 1 point for Terrestrial, 2 and 3 by Celeste Solar. The wizard can not request a particular spell, but can give indications "that involve the water element," just spells land "," transport ", etc.. Open

Banned Book: If a new spell is released in its presence, Zoroaster can open your book and try to add it. This effect is similar to if it had been used Countermagic the same circle of the spell, but also pulled the Essence of Zoroaster, with a DF equal to the Circle. If successful, he has stolen the principles of the spell, and have added to Book (so that the devil is able to throw the next turn.)

Willpower: the 1st

Essence: 10

Invocation Resistance: 5

Other Notes: opinion that Zoroaster has all the spells that have been published so far, except clarification that it is only known by a few (and assuming that none of them has sold his secret to a demon).

If for some reason someone gets the deed to kill Zoroaster, or if you used a spell to banish demons in him, the book is evaporated together with the devil ... reappearing only when it does. Under no circumstances (including the order of a sorcerer who has successfully invoked the devil) Zoroaster can open the channels that separate him from his book and give it to someone. If a sorcerer he ordered such a thing, the devil is freed from the shackles of the spell, and returns to Malfa (usually, although you can do as he pleases).

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Rayo Solar (Encantamiento Solar)

Cost: 1 speck for 2L
Duration: Instant
Type: Simple
least in Knowledge:
2 Minimum Essence: 2
Charms Needed: None

The exalted as a ray of bright and shining essence solar, and throws it on an enemy. The exalted makes a Dexterity + Athletics roll or Throwing (the choice) to attack, adding his permanent Essence in dice. The attack violated
2L for every speck worn, and can spend as many spots as the Resistance + Know the exalted. The range of the beam is of Essence x 10 meters. Against creatures of darkness, the attack violates aggravated damage.

Wednesday, February 18, 2009

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Red (Señor Carroñero)

Description: From small network has been attracted by the adventure. Nothing is more interested in which to explore exotic lands. This led him to seek work as an assistant of the best scavengers of the Nexus Lords. With them, Red was learning the trade, until finally I can go out alone to explore ruins.
was his love for adventure and the journey that I joined his wife, Minerva (a Solar Eclipse), with whom he has had three children. Both have embarked on endless adventures. They are often seen sailing the seas of the West, in the commercial ship it. Usually buy products in different ports and sell them in the Nexus, Home Frostwolf and Chiaroscuro. The trips are short, as the ship of his wife has a mechanism that makes it very fast, considerably shorter distances.

Nature: Explorer

Attributes: Strength 2, Dexterity 3, Stamina 3, Charisma 3, Manipulation 2, Appearance 2, Perception 4, Intelligence 3, Wits 3

Skills: Stamina 2, Throwing 2, Athletics 2, Bureaucracy 2, Awareness 4, Melee 3, Horse 2, Dodge 3, Tuileries 2, Investigation 4, Linguistics 5 (Native: Speak del Rio del Bosque Language, Language Sky, Old Kingdom, Sea Language, Language of Fire), Medicine 1, Navigation 2, Occult 3, Fight 2, Expertise (Magitech) 2, Presence 3, namely 3, Stealth 4, Survival * 5, 2
Vigor
Virtues: Compassion 2, Conviction 2, Temperance 3, Valor 3

Backgrounds: Resources 3 Knowledge, 3, Experience 2, Contacts 4

Thaumaturgy: Art Guards (Specialty: Demons) Art Invocation (Speciality: Beasts and spirits).

Base Initiative: 6

Attack:
Sable: 7 Damage Speed \u200b\u200b12 Accuracy Cadence 2 9 6L Defense

Reserve to avoid: 6 Absorption 5L/9C (hidden pleasure, 5L/6C)

Willpower: 6

Health Levels: -0 / - 1 x2 / x2 -2 / -4 / Disabled

Essence: 1

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Invocar la Cosecha (Hechizo del Círculo Terrestre)

Extracted from the 2nd edition.

Cost: 15 motes
Objective:
Area
The magician drops a single tear, using it to mark the Sixth Seal Jylis on the floor. The tear induce fertility in all the vegetation and animals in a radius of 50 meters of the caster. In a minute, the plants mature and produce abundant crops, and pregnant animals give birth to their young. No living being is damaged in any way by this spell. Harvest invoke intelligent creatures not affected.
The spell can be used only once a year on the same plot of land. Additional attempts fail within that time automatically, even those made by other magicians.
Sorcerers often use this spell in areas stricken by drought, because it forces a successful harvest even in the absence of proper irrigation.

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Habla del Rostro de Madera (Hechizo del Círculo Terrestre)

Excerpted from the 2nd Edition.

Cost: 10 motes to conjure , 5 motes to activate
Objective: a living tree

The sorcerer transforms a tree into a conduit through which can communicate over long distances. First, the wizard must make a similar recording to his face in a live tree. This ritual lasts from sunset to sunrise, at which time the caster spends 10 motes and the player makes a roll Dexterity + Expertise (Wood). If the roll fails or if the wizard is interrupted, the spots are lost. The sorcerer can try again the next night and you can use the same tree.
Once the ritual is successful, from any distance Creation and as long as the tree of life, the sorcerer can concentrate and spend 5 spots to see and hear through the wooden face and speaking through his mouth.
While the tree lives, the sorcerer loses all consciousness of his body and the surroundings, so that all attacks become surprise. If you suffer an attack and want to keep the merger, the player must succeed on a Stamina + Stamina with a difficulty equal to the levels of health suffered.
A sorcerer may have as many faces as you want wood, and a single tree can have over the face of a sorcerer. The stories of the First Age accounts on trees covered with these faces, used by sorcerers to chat dates. Sorcerers Moon trees are still delighting in remote locations, allowing them to pass the news for all creation.

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Esfera Impermeable de Agua (Hechizo del Círculo Terrestre)

Excerpted from the 2nd Edition.

Cost: 15 motes
Objective:
Area
He encourages the magician produces sparks of blue and green as the air turns into a 3 meter radius around your heart in a fresh water balloon magically respirable. Its surface serves as a barrier to a takeover of 20L/20C and 35 levels of health (as much as an inanimate object). People within the field can not launch attacks against the outside world.
The area is maintained as long as the sorcerer stay focused. While focusing, has the same restrictions as when he gave way and released the spell (can not move, talk or take action except halo activate your mood). Those within the range are limited actions as if they were submerged, except for being able to breathe. If the field is destroyed by Countermagic, if it is destroyed as a result of injury or if the caster stops concentrating, the water loses all its magical properties onto the ground. Therefore, this spell is another use to travel across the deserts or regions where water is scarce. This spell can
used under water, but then the water around the caster becomes a sphere of air impermeable.

Saturday, February 7, 2009

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Ulara Demos (Solar)

Description: Ular is a beautiful woman of the tribes of the Northeast, her blond hair and blue-green eyes are the delight of many who watch it.
Ular From the age of 16 knew the brutality of slavery, when his tribe was decimated and imprisoned. He suffered horrific torture that left marks on his body and his mind. When exalt
managed to kill one of his captors as he fled, going deeper and deeper into the forest.
finally arrived near Rathess, guided by visions of the First Age. On their journey, near your destination, found the new incarnation of his partner, a full moon Shakar name. At first he despised it, but eventually both were flooded again by the love they had in the past. Today is her husband follow her everywhere and protect it from harm.
Nevertheless, even his old love dulled the Ular hatred for their captors, who included Dragon-Blooded. His madness led to the conclusion that all these should be eliminated for the sake of creation.
At the same time, his inability to have children made more and more obsessed with the ancient art of creating artificial life. Their experiments, stained for his madness, he became increasingly bloody.
His own madness takes to face a solar circle, his own brothers. She tried to impose their vision of the kingdom, and justify their atrocities, saying it was their right. Fortunately, his brothers were able to keep the case, refusing to participate in cruel acts of his deranged sister. One of them, a name Zoran Peak, stayed in the east to liberate the towns and villages cruelly subjected to his sister. Meanwhile, Nephtys (a sunset) worked in spells that could heal the body and mind of his sister. Finally, deceiving to think that they would be joined in his bloody crusade, get to sleep and make magic cures it necessary. A new Ular, compassionate and, at the same time, sorry emerged after month. Now is the creation with a new perspective, and aims to fill even more of life.
One of his major goals is to reach the Solar Circle, for which there is missing too. His goal now is to expel the winters Mask of thorns, and purify a dark ground. Go to the Lords of Death as a crime that must be fought at all costs.
Along with her husband, Ular prepares for war time.

Caste: Twilight

Nature: Visionary
Great
Curse: Repulsion of Virtuoso

Attributes: Strength 2, Dexterity 2, Stamina 4, Charisma 3, Manipulation 3, Appearance 4, Perception 3, Intelligence 4, Wits 5

Skills: * Stamina 3, Throwing 2 , Athletics 1, Awareness 3, Melee 2, * Golf 4, Dodge 3, Linguistics 2 (Native: Tribal, Language of the Forest, Old Kingdom), Medical * 4, * Occult 5, * Expertise (Water) 4, * Expertise (Genesis) 4 (New species +3), * Expertise (Madera) 4, * Presence 3, * Know 5, Stealth 1, Survival * 4, * 4

Force Virtues: Compassion 3, Conviction 3, Temperance 3, Value 2

Backgrounds: Resources 3, Artifact 3, Family 3, Allies 3, Stone 2, 3 Worship, Followers 5, 3

Influence Charms: friendly approach to Animals, Breath Protects Integrity Wind Reeds, designed to repel Kaos, Earth-Firming Method, Spirit Strengthens the Skin, Enchantment to explore hidden Regions, Energy for Sensory Acuity, Mendicant Spirit to Survive Any Hardness, Genius for Collecting Essence Celestial Circle Sorcery, Terrestrial Circle Sorcery, Allied Pet Spiritually, Presence Meditation Harmonious, Ancient Oak Meditation, Meditation for Self-Repair Body Hazard Anticipation Method, Method of Healing of Sickness, Impeccable Work Method, Order-Affirming Blow, Precision Predator, Shadow on the Water, Touch the Blessed Relief , Touch to Heal Infected, Triple Attack Technical Distance Ox Technical Corps (x2), Flawless Diagnosis Technique, Technical Management Kaos, Kaos Technology Cauldron

Spells: Becoming the Wood Friend, Commanding the Beasts, Conjuring the Azure Chariot, Counterattack Magic Sapphire, Disguise of the New Face of Life Force's Summer, Imbue Amalgam, Sphere Waterproof Water, Outside Worlds Within, Servant of Infallible Location, Sorcerer's Irresistible Puppetry, talks about the Face of Wood, Summon the Army of the Wild, Summon Harvest, The Princes of the Fallen Tower, Theft of Memory, Whisper Grasses of the Initiative

Base: 7

Attack: Dagger
: Speed \u200b\u200b7 Accuracy 5 Damage Defense 2 4L 4

Cadence Reserve to avoid: 5 Absorption 2L/4C

Force Will: 8

Health Levels: -0 x2 / -1 x3 / x4 -2 / -4 / Disabled

Essence: 5

Personal Reserve: Reserve
23 Peripheral: 54 (52)

Other Notes: Ular always brings his "Rod Kaos," which gives 6 extra dice rolls Technical Management Kaos of the cost of 5 additional spots.
also have a Home Stone Charm with Stone of The Perfect Hunt (4 dies that gives you extra to hunt, train and understand the untrained animals.)
Those who wish to use Ular when it was not cured the defects should add: Sterile (2 / can not have children and enjoy having sex) and Madness: Sadism (3 / 1 down to his compassion and stress Deliberate Cruelty suffers).